Remember when I told you to open a separate "my computer" dialogue? This is where it comes in handy. Use the "reg" or "trans" files to edit things like vehicles or insignia's. Just for a point of reference, the "Bump" files aren't the ones you want to open. If you want to edit skins, open the "tex_techn" folder. For the purpose of the tutorial, I'll be opening the Tex_misc folder and converting the Unit Insignia's. Go to the Steel Armor/data/mtc80/shared/packed_data and to a "Tex" folder of your choice. At first, I thought it would be the "tex_changer" thing, but it doesn't seem to have a purpose.Īs you can see, a Dialogue box appears. Now we're going to convert them so they're Editable. Last time, you used the "Flatwork" folder to decompress the files in the Data folder. Open a separate "My computer" explorer dialogue and find the "Steel Armor/docs/modworks" folder. Don't do the same it'll be much easier to find the files you've converted NOTE*** I tried opening these with GIMP before using the unpacker tool, so that's why you see the GIMP icon appear in the thumbnail. Now that you've unpacked the folders, its time to take the plunge and look around inside. JUST FOR POINTERS: I recommend unpacking ALL of the folders and copying them to another location as a backup! DO NOT OVERWRITE THE ORIGINAL GAME FILES UNLESS YOU'VE CREATED A BACKUP!!!! For Mesh files, just use the "model_view.cmd" file in the "asets" folder and open the files marked ".MESH" in the "go" folders. This will cover opening the ".texture" files and turning them to a ".dds" file. Now that we've unlocked the folders, its time to face the actual files we want to edit.
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